Summary as digital art. Digital art captures an artistic

Summary

Not since the arrival of the
camera has something come along to change the style of art making’s
possibilities on such a grand scale as digital art. Digital art captures an
artistic work or practice that uses any form of digital technology as part of
its creation or presentation process. As the digital age began its march into
the world between 1950 and 1970, it was only a matter of time before artists would
grasp its progressive technologies for their own creative output. As with all
new mediums, artists began to use these bold new innovations of society,
including television, the introduction of the personal computer, the
accessibility of audio and visual software, and eventually the internet, into
works of their own. Although digital art is not recognized as a distinct
movement, we will no doubt continue to see it unfold into a, ever-changing
landscape, making itself an alternative to traditional means of art making for
a post-millennial society.

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Art and Technology, The
Beginning

In 1967, a group was formed created by engineers Billy
Kluver and Fred Waldhauer, and artists Robert Rauschenberg and Robert Whitman.
This group was then named “EAT” which was short for (Experiments in Art and
Technology) and its aim was promote the collaboration between art and the world
of technology.

They created installations and
performances which involved innovative electronic systems, including electrical
circuity, video projection, Doppler sonar and wireless sound projection. This
was a good step as it gave good groundwork for this type of art which embraced
and explored the technological progress.

The EAT experiments
represented the connection between artists and technology that would have never
happened without them. They directed the canons of Conceptual art, Experimental
noise music, theatre from eras of Dada, Performance art and the happenings of
the 1960s into the revolutionary digital age.

The first widely known piece was created in the 1960s in
the scientific research company Bell Labs where the founder of EAT Billy Kluver
worked. The piece was made by Kenneth C. Knowlton who was a computer graphics
specialist. His work was a photograph of a young nude woman and he turned the
image into computer pixels.

 

 

 

 

The Beginnings of the Internet

When
the internet was a big hit around the 1990s, this was a big deal for everyone
but it also helped a lot of Digital artists become more skilled and helping
them become more noticeable. It allowed artists to begin learning new mediums
which involved combing words, images, audio and video files.

The internet helped create a new type of movement in some
peoples eyes which was different from Digital Art, this was called Internet Art
or Net.Art. But it was usually linked with the Digital art movement which was
getting bigger and bigger because of the advantages of the new technology which
was being created and developed.

The internet was a great help for people to speak and communicate
easier which allowed the artists to come together and easily create work all
from their own computer screen which was impossible for artists in the past as
they could never communicate or interact with other artists around the world.

.                                                                                                                            
                                                                                  

Exploring the Internet

When the internet started
becoming bigger and bigger a lot of artists used this to further their work so
that they could become more noticeable or viral in internet terms. This soon
became a big Artistic medium for artists.

 

Take Justin Kemp Psuedo Event
2008, in which viewers would scroll horizontally to view a collage of photos
taken at ribbon cutting events.

Concept and Styles

The Digital Arts definition can be very broad as there is
many different types of styles and work but it usually involves work that has a
Digital aspect or has technological means.

This is some of the main categories I have found.

Digital Sculpture

Digital Art can also take a physical form which is usually
created with sculpture. One of the most famous works was “Nam June Paiks
collections of televisions in Electronic Superhighway”

This
work I found very interesting and the colours really burst out of the screen
and the tv screens also work well.

The size of the piece reminds the viewers to consider the
way which technology is a powerful but often unseen presence in our life’s.

 

 

 

 

Many digital sculptures take the physical parts of
technology with less obvious digital abilities. Trevor Paglen and Jacob
Applebaums work “Autonomy Cube (2014) is both a sculptural object and an open access
Wi-Fi hotspot, while

Maurizio Bologinis “Programmed
Machines (1992) have the screens hidden making the viewer focus on both the
physicality of the machines and their programs which run unseen.

 
Computer Generated
Imagery

When computers first came about, artists used their unique
Technology and programming systems to Update their artwork. Frieder Nakes
“Hommage a Paul Klee 13/9/65 Nr.2 (1965) was the first piece created using a
computer process. The piece looks like just a normal Drawing, but there were
technological steps between the artist and the final image.

Fifty Years later, as computer graphic software began being
sold in the market, artists started using these programs from the advertising and
graphic design industries, allowing them to make their own work.

 

 

 

 

Art on Screen

Most digital artworks are
produced in a format that can only be viewed on a screen, meaning that the
artworks can’t exist without the technology it supports. On the other hand, a
piece that is around YouTube or an internet browser is often commenting on our
shared experience of the internet and uses the interactive landscape of the
web.

Petra Cortright is known for
her early uses of animated graphics that play on top if her Live YouTube
Channel in which she is involved in, blending the real and make believe.

Petra
Cortright

 

 

 

 

Interactive Digital
Installations

Interactivity
has been a big part of Digital Art, Bruce Wands an Author who wrote a book
called “Art of the Digital Age (2006) was quoted saying that the “Creative
Possibilities of interactivity and the
development of immersive environments were both given a large boost by the
arrival of computers in installation art, which allowed artists increased
control over the interactive experience and access to cyberspace and virtual
worlds.” This meaning that many artworks could be made so that the viewer
can feel a full the whole life like experience.

In 2012 an Artist Collective Random International created a
piece named “Rain Room” an experimental installation where the viewer was in a
room that had rain water falling, they were followed by 3D trackers, which had
been programmed to stop the fall of the rain water wherever the visitor was
standing, this meaning the viewer could witness a rain storm without ever
getting wet. Something which could never had been created without the
assistance of Digital technology.

The piece encouraged viewers to consider the relationship
between Man, Nature and Machine.

 

Internet as Medium

Digital Art tools is available toSummary

Not since the arrival of the
camera has something come along to change the style of art making’s
possibilities on such a grand scale as digital art. Digital art captures an
artistic work or practice that uses any form of digital technology as part of
its creation or presentation process. As the digital age began its march into
the world between 1950 and 1970, it was only a matter of time before artists would
grasp its progressive technologies for their own creative output. As with all
new mediums, artists began to use these bold new innovations of society,
including television, the introduction of the personal computer, the
accessibility of audio and visual software, and eventually the internet, into
works of their own. Although digital art is not recognized as a distinct
movement, we will no doubt continue to see it unfold into a, ever-changing
landscape, making itself an alternative to traditional means of art making for
a post-millennial society.

 

Art and Technology, The
Beginning

In 1967, a group was formed created by engineers Billy
Kluver and Fred Waldhauer, and artists Robert Rauschenberg and Robert Whitman.
This group was then named “EAT” which was short for (Experiments in Art and
Technology) and its aim was promote the collaboration between art and the world
of technology.

They created installations and
performances which involved innovative electronic systems, including electrical
circuity, video projection, Doppler sonar and wireless sound projection. This
was a good step as it gave good groundwork for this type of art which embraced
and explored the technological progress.

The EAT experiments
represented the connection between artists and technology that would have never
happened without them. They directed the canons of Conceptual art, Experimental
noise music, theatre from eras of Dada, Performance art and the happenings of
the 1960s into the revolutionary digital age.

The first widely known piece was created in the 1960s in
the scientific research company Bell Labs where the founder of EAT Billy Kluver
worked. The piece was made by Kenneth C. Knowlton who was a computer graphics
specialist. His work was a photograph of a young nude woman and he turned the
image into computer pixels.

 

 

 

 

The Beginnings of the Internet

When
the internet was a big hit around the 1990s, this was a big deal for everyone
but it also helped a lot of Digital artists become more skilled and helping
them become more noticeable. It allowed artists to begin learning new mediums
which involved combing words, images, audio and video files.

The internet helped create a new type of movement in some
peoples eyes which was different from Digital Art, this was called Internet Art
or Net.Art. But it was usually linked with the Digital art movement which was
getting bigger and bigger because of the advantages of the new technology which
was being created and developed.

The internet was a great help for people to speak and communicate
easier which allowed the artists to come together and easily create work all
from their own computer screen which was impossible for artists in the past as
they could never communicate or interact with other artists around the world.

.                                                                                                                            
                                                                                  

Exploring the Internet

When the internet started
becoming bigger and bigger a lot of artists used this to further their work so
that they could become more noticeable or viral in internet terms. This soon
became a big Artistic medium for artists.

 

Take Justin Kemp Psuedo Event
2008, in which viewers would scroll horizontally to view a collage of photos
taken at ribbon cutting events.

Concept and Styles

The Digital Arts definition can be very broad as there is
many different types of styles and work but it usually involves work that has a
Digital aspect or has technological means.

This is some of the main categories I have found.

Digital Sculpture

Digital Art can also take a physical form which is usually
created with sculpture. One of the most famous works was “Nam June Paiks
collections of televisions in Electronic Superhighway”

This
work I found very interesting and the colours really burst out of the screen
and the tv screens also work well.

The size of the piece reminds the viewers to consider the
way which technology is a powerful but often unseen presence in our life’s.

 

 

 

 

Many digital sculptures take the physical parts of
technology with less obvious digital abilities. Trevor Paglen and Jacob
Applebaums work “Autonomy Cube (2014) is both a sculptural object and an open access
Wi-Fi hotspot, while

Maurizio Bologinis “Programmed
Machines (1992) have the screens hidden making the viewer focus on both the
physicality of the machines and their programs which run unseen.

 
Computer Generated
Imagery

When computers first came about, artists used their unique
Technology and programming systems to Update their artwork. Frieder Nakes
“Hommage a Paul Klee 13/9/65 Nr.2 (1965) was the first piece created using a
computer process. The piece looks like just a normal Drawing, but there were
technological steps between the artist and the final image.

Fifty Years later, as computer graphic software began being
sold in the market, artists started using these programs from the advertising and
graphic design industries, allowing them to make their own work.

 

 

 

 

Art on Screen

Most digital artworks are
produced in a format that can only be viewed on a screen, meaning that the
artworks can’t exist without the technology it supports. On the other hand, a
piece that is around YouTube or an internet browser is often commenting on our
shared experience of the internet and uses the interactive landscape of the
web.

Petra Cortright is known for
her early uses of animated graphics that play on top if her Live YouTube
Channel in which she is involved in, blending the real and make believe.

Petra
Cortright

 

 

 

 

Interactive Digital
Installations

Interactivity
has been a big part of Digital Art, Bruce Wands an Author who wrote a book
called “Art of the Digital Age (2006) was quoted saying that the “Creative
Possibilities of interactivity and the
development of immersive environments were both given a large boost by the
arrival of computers in installation art, which allowed artists increased
control over the interactive experience and access to cyberspace and virtual
worlds.” This meaning that many artworks could be made so that the viewer
can feel a full the whole life like experience.

In 2012 an Artist Collective Random International created a
piece named “Rain Room” an experimental installation where the viewer was in a
room that had rain water falling, they were followed by 3D trackers, which had
been programmed to stop the fall of the rain water wherever the visitor was
standing, this meaning the viewer could witness a rain storm without ever
getting wet. Something which could never had been created without the
assistance of Digital technology.

The piece encouraged viewers to consider the relationship
between Man, Nature and Machine.

 

Internet as Medium

Digital Art tools is available to literally anyone now with
every person having a computer in their home, and the artists who used the
internet for their work forged a new environment within the art world. This
allowing their work to be seen outside of a traditional gallery and giving them,
a wider cultural reach giving them more exposure to the world.

But
some artists used the internet as a marketing tool to upload project on
personal websites, one artists Cao Fei, created a universe on the virtual
reality Platform “Second Life” as a work of art, her work “RMB City,2008” was an
open public space for experiential creative studies, letting filmmakers,
designers, artists and other creators to build a ever changing world that
pushed the boundaries between virtual and physical life.

Interactive technologies
allowed social media and user generated content to be shared easily and people
to be able to showcase and edit work in so

many different ways. literally anyone now with
every person having a computer in their home, and the artists who used the
internet for their work forged a new environment within the art world. This
allowing their work to be seen outside of a traditional gallery and giving them,
a wider cultural reach giving them more exposure to the world.

But
some artists used the internet as a marketing tool to upload project on
personal websites, one artists Cao Fei, created a universe on the virtual
reality Platform “Second Life” as a work of art, her work “RMB City,2008” was an
open public space for experiential creative studies, letting filmmakers,
designers, artists and other creators to build a ever changing world that
pushed the boundaries between virtual and physical life.

Interactive technologies
allowed social media and user generated content to be shared easily and people
to be able to showcase and edit work in so

many different ways.